Things that happen in the story; physical movement by the characters.
Adaptation
A story that was originally written in one form (like a book) and is turned into another form (like a movie or video game).
Agency
When a character makes their own choices and takes action to change things, rather than just letting things happen to them.
Allegory
A story where the characters and events stand for bigger ideas or real-life historical events (like how The Lion, the Witch and the Wardrobe stands for religious themes).
Alliteration
When words close together start with the same sound (e.g., "The slippery snake slid").
Allusion
A quick mention of a famous person, place, or event from real life or another story.
Antagonist
The "bad guy" or the force that tries to stop the main character from getting what they want.
Anti-hero
A main character who doesn't act like a traditional hero; they might be grumpy, selfish, or break the rules, but we still root for them.
Archetype
A type of character or story pattern that shows up in stories all over the world (e.g., The Chosen One, The Wise Old Teacher).
Atmosphere
The spooky, happy, or sad feeling a reader gets from the description of the setting.
A short story, often with talking animals, that teaches a lesson (moral).
Falling Action
The events that happen right after the Climax as things start to calm down.
Fantasy
A genre of fiction that includes magic, monsters, or other things that aren't real.
Fiction
Stories that are made up; they are not true facts.
Figurative Language
Using words in a creative way to make a special meaning (like similes and metaphors).
First Person
When the story is told by a character using "I" or "We."
Flashback
When the story jumps back in time, showing something that happened in the past that relates to the current scene, event or dialogue.
Flat Character
A simple character who doesn't change and usually only has one or two personality traits.
Foil
A character who is the opposite of the main character, used to show off the main character's traits (like a cowardly sidekick highlights the hero's bravery).
Foreshadowing
Hints or clues the author drops early in the story about what will happen later.
The work an author does to create a new world, including geography, a backstory, flora, fauna, inhabitants, technology, and often if writing speculative fiction, different peoples.