Glossary


Narative Terms

A

Action
Things that happen in the story; physical movement by the characters.
Adaptation
A story that was originally written in one form (like a book) and is turned into another form (like a movie or video game).
Agency
When a character makes their own choices and takes action to change things, rather than just letting things happen to them.
Allegory
A story where the characters and events stand for bigger ideas or real-life historical events (like how The Lion, the Witch and the Wardrobe stands for religious themes).
Alliteration
When words close together start with the same sound (e.g., "The slippery snake slid").
Allusion
A quick mention of a famous person, place, or event from real life or another story.
Antagonist
The "bad guy" or the force that tries to stop the main character from getting what they want.
Anti-hero
A main character who doesn't act like a traditional hero; they might be grumpy, selfish, or break the rules, but we still root for them.
Archetype
A type of character or story pattern that shows up in stories all over the world (e.g., The Chosen One, The Wise Old Teacher).
Atmosphere
The spooky, happy, or sad feeling a reader gets from the description of the setting.
Author
The person who wrote the story.

B

Backstory
The things that happened to a character before the book started.
Beat
A tiny pause in the story, usually during a conversation, to show a character doing a small action (like taking a sip of water).
Believability
Even if a story has magic, it needs to make sense so the reader can believe it could happen in that world. (Also called Verisimilitude).
Build-up
The part of the story where excitement grows before the big moment.

C

Character
A person, animal, or creature in a story.
Character Arc
How a character changes on the inside from the beginning of the book to the end.
Characterization
How the author shows us what a character is like (through what they say, do, and wear).
Cliché
An idea or phrase that has been used so many times it isn't interesting anymore (like "It was a dark and stormy night").
Cliffhanger
An ending to a chapter or book that leaves the reader in suspense, wondering what will happen next.
Climax
The most exciting part of the story; the big battle or moment where the main problem is solved.
Comedy
A story meant to make the reader laugh.
Conflict
The problem the main character has to solve.
External Conflict
A problem with the outside world (like fighting a dragon or a storm).
Internal Conflict
A problem inside the character's mind (like fear or guilt).
Context
The background information needed to understand why something is happening.

D

Denouement
The very end of the story where loose ends are tied up and we see how the characters' lives have changed.
Description
Using words to paint a picture of what people, places, and things look like.
Dialogue
The words characters speak to each other (usually in quotation marks " ").
Draft
A version of a story before it is finished. The first version is the "First Draft."
Dramatic Irony
When the reader knows something important that the characters do not know yet.
Dynamic Character
A character who changes and learns a lesson by the end of the story.

E

Editor
A person who helps the author fix mistakes and make the story better.
Epilogue
A short section at the very end of a book that jumps forward in time to show what happened later.
Epiphany
A sudden "Aha!" moment where a character realizes something important.
Exposition
The beginning part of a story where the author introduces the characters and the setting.

F

Fable
A short story, often with talking animals, that teaches a lesson (moral).
Falling Action
The events that happen right after the Climax as things start to calm down.
Fantasy
A genre of fiction that includes magic, monsters, or other things that aren't real.
Fiction
Stories that are made up; they are not true facts.
Figurative Language
Using words in a creative way to make a special meaning (like similes and metaphors).
First Person
When the story is told by a character using "I" or "We."
Flashback
When the story jumps back in time, showing something that happened in the past that relates to the current scene, event or dialogue.
Flat Character
A simple character who doesn't change and usually only has one or two personality traits.
Foil
A character who is the opposite of the main character, used to show off the main character's traits (like a cowardly sidekick highlights the hero's bravery).
Foreshadowing
Hints or clues the author drops early in the story about what will happen later.

G

Genre
The category or type of story (e.g., Mystery, Sci-Fi, Horror).
Ghostwriter
A person who writes a book for someone else, but the other person gets the credit as the author.

H

Hero/Heroine
The main character who we want to succeed (usually the "good guy").
Hook
The very first sentence or paragraph that grabs the reader's attention.
Hyperbole
An extreme exaggeration (e.g., "I'm so hungry I could eat a horse").

I

Imagery
Words that trigger your five senses (sight, sound, smell, touch, taste) to help you imagine the scene.
Inciting Incident
The event that kicks off the adventure and changes the main character's life.
In Media Res
Starting a story right in the middle of the action, without explaining everything first.
Irony
When the opposite of what you expect to happen, happens.

M

Metaphor
Comparing two things by saying one thing is the other (e.g., "Her heart is a stone").
Mood
The feeling the reader gets while reading (scared, happy, hopeful).
Moral
The lesson the story teaches.
Motif
An object or idea that appears again and again in a story.
Motivation
The reason why a character does what they do.
Mystery
A genre where a character tries to solve a crime or a puzzle.

N

Narrative
Another word for a story.
Narrator
The voice that is telling the story to the reader.
Novel
A long fictional story (usually a book).
Novella
A story that is shorter than a novel but longer than a short story.

O

Obstacle
Something that stands in the character's way.
Omniscient
A type of narrator who knows everything—what every character is thinking and doing.

P

Pacing
How fast or slow the story moves. Action scenes are usually fast; description scenes are usually slow.
Personification
Giving human qualities to things that aren't human (e.g., "The wind howled").
Plot
The main events of the story in order.
Plot Hole
A mistake in the story where something doesn't make sense.
Plot Twist
A big surprise in the story that changes everything.
Point of View (POV)
Who is telling the story (First person, Third person, etc.).
Prologue
An introduction chapter before the main story starts.
Prose
Normal writing (like in a book), not poetry.
Protagonist
The main character of the story (the one driving the car).
Pseudonym
A fake name an author uses (also called a "Pen Name").

R

Red Herring
A false clue in a mystery meant to trick the reader.
Resolution
How the story ends and the problem is fixed.
Rising Action
The middle part of the story where the problems get worse and the tension gets higher.
Round Character
A complex character with many different feelings and traits, just like a real person.

S

Satire
Making fun of something serious to show that it's silly or wrong.
Scene
A small part of the story that happens in one place at one time.
Setting
Where and when the story takes place.
Short Story
A piece of fiction that is short enough to be read in one sitting.
Show, Don't Tell
Writing that uses action and feelings instead of just facts (e.g., Instead of saying "He was angry," say "He slammed his fist on the table").
Simile
Comparing two things using "like" or "as" (e.g., "Fast as a cheetah").
Stakes
What the character will lose if they fail (e.g., "If he doesn't unlock the door, the monster will catch him").
Static Character
A character who stays exactly the same from the start of the book to the end.
Stereotype
A simple, often unfair idea about a group of people that is used as a shortcut for a character.
Subplot
A smaller side-story that happens alongside the main story.
Subtext
The secret meaning underneath what a character says (e.g., saying "I'm fine" when you are actually sad).
Suspense
The feeling of worry or excitement about what might happen next.
Symbol
An object in a story that represents a bigger idea (e.g., a dove represents peace).

T

Tension
The feeling of stress or pressure in a story that makes you want to keep reading.
Theme
The main idea or message the author wants to share with the world.
Third Person
When the narrator tells the story using "He," "She," or "They."
Tone
The author's attitude toward the story (e.g., serious, funny, sarcastic).
Tragedy
A story with a sad ending.
Trope
A common theme or device used in many stories (like "Enemies becoming friends").

U

Unreliable Narrator
A storyteller who might be lying, confused, or tricking the reader.

V

Villain
An evil character who opposes the hero.
Voice
The unique way a writer or character sounds on the page.

W

World-building
The work an author does to create a new world, including maps, history, and rules for magic.

Write Without Fear — Edit Without Mercy